Website powered by

Iraq M16 Pt. 2

Work In Progress / 21 January 2020

Finally got some more time to work on the M16 project. Still in the block out phase but making more progress. Thanks for looking!


Personal Work M16 USMC

General / 30 March 2019

I decided to create my rifle that I used in Iraq. Here is the progress on the block out so far. I'm limiting myself to about an hour work each day on it so I can focus on speed and triage of big shapes to small shapes. So far I've spent too much time noodling around on the Rail system. Time to move on to the rest of the rifle block out!


Nambu 14 Texture Work In Progress

General / 08 November 2018


Nambu 14 Test Bakes

General / 05 November 2018

Some Errors to correct, pretty quick results, focused mainly on duplicating as many faces as possible and seeing how texturing will pan out in the future!

Tele-Punch Bakes

General / 05 November 2018

More Progress, Textures next for the Telepunch features in Tower Unite!

Nambu Type 14 Maya to Zbrush Dyna-mesh Workflow

Work In Progress / 25 October 2018

Nambu Type 14 High Poly, Maya to Dyna-mesh practice.

 My two-cents: High Poly assembled with test lighting and base values, blocking out material separations from wood, plastic, and different types of value. Also using larger materials with out scratches. This lets an artist test big lighting shapes and evolve the render as the materials get more specific from substance painter.

 Great Guide here:

Tele Punch

Work In Progress / 15 October 2018

Here's a block out for the Tele-Punch weapon in Tower Unite! More to come, got to use Zbrush on the glove :D.

Laser Magnum

General / 26 August 2018

Tower Unite Laser Magnum 10k Triangle 2k maps Marmo 3 Renders.


Tower Unite! Laser Pistol

General / 07 August 2018

High poly base mesh of a Laser Pistol for Tower Unite! Textures  Next.


Tower Unite! Toy Hammer. Normals!

General / 24 July 2018

Tower Unite! Toy Hammer. Normals! Final low poly is 10.5k Triangle and renders have 4096 base maps. Textures and Materials next!