Nambu Type 14 High Poly, Maya to Dyna-mesh practice.
My two-cents: High Poly assembled with test lighting and base values, blocking out material separations from wood, plastic, and different types of value. Also using larger materials with out scratches. This lets an artist test big lighting shapes and evolve the render as the materials get more specific from substance painter.
Great Guide here: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial