Tanegashima Revolving Matchlock, Texture Pass One

General / 14 July 2018

Tanegashima Revolving Matchlock, Texture Pass One for Tower Unite.


4k Textures, Substance painter and marmo bakes combined for base normals and curvature map. Used color selection for more control on the roughness for the wood banding. I'm having a lot of fun and I'm only a few hours in!


Trying to think of new strategies for the wick of the Matchlock so I can achieve a scorched fall off.



Tanegashima Revolving Matchlock, Textures Next!

General / 11 July 2018

Low Poly model is currently at 18k with 4k normal, ao, and curvature map, rendered in Marmoset 3. For Tower Unite! Working on textures now!

  
  
  

Tanegashima Revolving Matchlock Zbrush Pass

General / 03 July 2018

Tanegashima Revolving Matchlock Zbrush Pass for the high poly. Asset for Tower Unite! More renders later in the week!

  
  


Tanegashima Revolving Matchlock Block Out

General / 26 June 2018

Tanegashima Revolving Matchlock Block Out for Tower Unite! More renders later in the week!


Serbu Shorty Shotgun Material Block Out

General / 14 June 2018

Material Block Out for Serbu Shotgun for Tower Unite! The rest of the material/ texture work will be done over the remaining week.


  

Serbu Shorty Shotgun Bake Test

General / 12 June 2018

15.8k Triangle Test Normal Bake at 4k, still need to do some tweaking!


Sebru Shorty Shotgun Block out Final

General / 08 June 2018

On to the high poly, had alot of fun with this one.








Sebru Shorty Shotgun Block out

Work In Progress / 06 June 2018

Block out of Sebru Shorty Shotgun for Tower Unite.




RPG7 Tower Unite Work In Progress Texture

General / 18 May 2018

Base Materials for RPG7 15k tri 4k render 2k ingame maps. More this weekend!

  

RPG7 Tower Unite Work In Progress

General / 13 May 2018

Updated: Normal Maps Applied, Textures Next!
Created a low poly and high poly for the RPG7, will be normal map baking next. Low poly is 12.5k Triangle will be on 2048 maps