Christopher Spindel
Christopher Spindel
Hardsurface & Prop Artist
Seattle, United States of America

Summary

Hello, welcome to my Art Station Portfolio! This page is a culmination of my best practices and personal work. My passion for the arts started at the age of 16 while writing for the Ballard Talisman in High school. During my time as a writer for the Ballard Talisman I had the opportunity to interview Gabe Newell about the then new release of Half-Life 2. After the eye opening experience at Valve, I took a detour and served in the United States Marine Corp. I graduated Marine Corp Recruit Depot San Diego in 2006 and served honorable till my contract concluded in 2010.

After earning an Honorable discharge from the United States Marine Corp I continued my passion for 3d art and game design. I completed my Associates of Fine Arts at Shoreline Community College in Seattle during 2013. After I worked odd jobs which ultimately were unsatisfactory to me. This pushed me to pursue a 4 year degree at DigiPen Institute of Technology, which heavily emphasizes game art and design.

Currently I am finishing my senior year at DigiPen Institute of Technology and I could not be happier. My artistic and technical skills have grown tremendously and I am eager to make my mark on the game art industry and beyond.

Thank you for viewing my art work!

Software History:

3ds max 5 to 3ds max 2018, Maya 2018, basic Python scripting, Photoshop, Ndo, Ddo, Substance Painter, Marmoset 3, Zbrush, Unreal Development Kit.

Completed Student Game Dragon Fishing: 3rd Place Visual Arts 2D Games, shown at PAX West 2017.

Completed Student Game Bittorio: 3d action puzzle, shown at PAX West 2017.

Completed Student Game How May I Haunt You: VR adventure game. Halloween inspired, shown at PAX West 2017.

Resume PDF

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Skills

Digital Painting3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingTexturingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
NDO
NDO

Productions

  • Maxresdefault
    • Video Game
      Bittorio
    • Year
      2017
    • Role
      Art Lead
    • Company
      DigiPen Institute of Technology
  • Maxresdefault
    • Video Game
      How May I Haunt You: VR
    • Year
      2018
    • Role
      3D Environment Prop Artist
    • Company
      DigiPen Institute of Technology
  • Maxresdefault
    • Video Game
      Dragon Fishing
    • Year
      2017
    • Role
      3D and 2D Environment Artist
    • Company
      DigiPen Institute of Technology